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Clans and turfs

  • /clan create followed by a name creates your clan. Creating a clan costs Bottlecaps.
  • /clan invite followed by a player invites them. They accept with /clan join followed by the name of the clan.
  • /clan info and /clan list show the members, who is online, the allies and the enemies.
  • /clan leave makes you leave the clan. The leader must instead disband the clan with /clan disband.
  • /clan help lists the other commands.

Members of the same clan cannot hurt each other.

Rank Rights
Leader The leader can promote, demote, manage the allies and the enemies, and disband the clan.
Officer The officer can invite, kick and take Bottlecaps out of the treasury.
Member The member has no rights to manage the clan.

The leader declares other clans as allies with /clan ally or as enemies with /clan enemy.

The clan has its own treasury. The leader and the officers take Bottlecaps out of it with /clan withdraw.

Turfs are places in the city, such as the Hospital, the Bank, the Train Station, the Museums or the Cathedrals. On the Live Map, a white dot is free, a green dot is your clan’s, a light blue dot is an allied clan’s and a red dot is another clan’s.

  • To take a turf, you must be in a clan. Go into the turf and type /cc.
  • The capture is refused if a member of the clan that holds the turf is there.
  • A turf that was just taken cannot be taken back right away.
  • A turf that is held brings Bottlecaps to the clan treasury on a regular basis.
  • A capture eventually runs out, and the turf becomes free again.

Clan chat, the radio and the megaphone are explained on the Chat page.