Clans and turfs
/clan createfollowed by a name creates your clan. Creating a clan costs Bottlecaps./clan invitefollowed by a player invites them. They accept with/clan joinfollowed by the name of the clan./clan infoand/clan listshow the members, who is online, the allies and the enemies./clan leavemakes you leave the clan. The leader must instead disband the clan with/clan disband./clan helplists the other commands.
Members of the same clan cannot hurt each other.
| Rank | Rights |
|---|---|
| Leader | The leader can promote, demote, manage the allies and the enemies, and disband the clan. |
| Officer | The officer can invite, kick and take Bottlecaps out of the treasury. |
| Member | The member has no rights to manage the clan. |
Allies and enemies
Section titled “Allies and enemies”The leader declares other clans as allies with /clan ally or as enemies with /clan enemy.
Treasury
Section titled “Treasury”The clan has its own treasury. The leader and the officers take Bottlecaps out of it with /clan withdraw.
Turfs are places in the city, such as the Hospital, the Bank, the Train Station, the Museums or the Cathedrals. On the Live Map, a white dot is free, a green dot is your clan’s, a light blue dot is an allied clan’s and a red dot is another clan’s.
- To take a turf, you must be in a clan. Go into the turf and type
/cc. - The capture is refused if a member of the clan that holds the turf is there.
- A turf that was just taken cannot be taken back right away.
- A turf that is held brings Bottlecaps to the clan treasury on a regular basis.
- A capture eventually runs out, and the turf becomes free again.
Clan chat, the radio and the megaphone are explained on the Chat page.
